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Description
After I abandoned 3 previous projects, I finally managed it to create something worth showing. Made this in only one day, and the most time I spent on this was waiting for the final render. Almost all of the scene was generated using procedual textures, I only modeled the rough shape of the clouds and the moon, the whole landscape was just a simple plane, well a simple plane which was subdivided very often
I used 13 texture layers for the landscape, I was afraid the texturestack would be full before having a satisfactory result, but it was enough
At first I couldn't do enough subdivisions so that the landscape would look good enough, I just ran out of RAM to quickly. But fortunately there is the Blender 2.5 Alpha Renderbranch With the so called "per tile subdivision" I managed it to subdivide my terrain often enough, without filling up my RAM too much. But the Renderbranch has even more bugs and glitches as the normal 2.5 Alpha, so some drawbacks occured. I couldn't do full anti-aliasing for this image, because this would disable raytracing ... for some reason. There are also some pixel-sized errors, but i think they aren't too obvious.
But in the end I am satisfied with the result. I'm always impressed what different things can be achieved with a single programm. Its quality is far from those astonishing images done with programs like Vue or Terragen, but I think it's still very nice, and it's one of my best so far Hope you like it too!
I was inspired by this image [link] , but mostly influenced by this video here: [link]
GREAT game by the way, when it's finished someday
As usual, everything created with Blender, 2.52 Alpha (Renderbranch, r28778)
I used 13 texture layers for the landscape, I was afraid the texturestack would be full before having a satisfactory result, but it was enough
At first I couldn't do enough subdivisions so that the landscape would look good enough, I just ran out of RAM to quickly. But fortunately there is the Blender 2.5 Alpha Renderbranch With the so called "per tile subdivision" I managed it to subdivide my terrain often enough, without filling up my RAM too much. But the Renderbranch has even more bugs and glitches as the normal 2.5 Alpha, so some drawbacks occured. I couldn't do full anti-aliasing for this image, because this would disable raytracing ... for some reason. There are also some pixel-sized errors, but i think they aren't too obvious.
But in the end I am satisfied with the result. I'm always impressed what different things can be achieved with a single programm. Its quality is far from those astonishing images done with programs like Vue or Terragen, but I think it's still very nice, and it's one of my best so far Hope you like it too!
I was inspired by this image [link] , but mostly influenced by this video here: [link]
GREAT game by the way, when it's finished someday
As usual, everything created with Blender, 2.52 Alpha (Renderbranch, r28778)
Image size
2721x1024px 635.85 KB
© 2010 - 2024 Xels034
Comments20
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Cool work, I also create landscapes in Blender, and use for this only procedural textures.